If worn with Thorny Buckler, ASPD +10% and Reflects 5% damage back to the enemy. A much more rarer alternative to the 2 previous options. Two very important Instances to start doing when you're level 145+ is Old Glast Heim and Faceworm's Nest. Comes pre-enchanted with a random element. As for leveling, one of the easier places to level is Rachel Sanctuary. The skill build of a Damage-Oriented Tank build is not much different from a Hybrid Tank Build. An improved alternative to the regular Archer Skeleton Card. I am asking this because on Original RO(classic/renewal), auto casting skills procs on Reflect Shield. If refined to +9, additional +5% Resistance to Large monsters. . Talk to Instructor Boya to get her equipment quest. Due to the nature of the RG's offensive skills, they will often need to be face-to-face with the enemy to deal damage effectively. Enchantable at. However, most of the RG's main offensive skills are Spear-exclusive. If worn with upgraded Temporal Boots, MaxHP +15%, MaxSP +5%. Your best bet is to try to kill them with Banishing Point quickly before they get to cast the skill. The RG has access to some of the highest-DEF armors, which gives them natural advantage when taking a tanking role. Requires a Shield to use. Can anyone care to clarify? Leveling as a reborn character can be done with the same strategy. You can slot your defensive card choices in this armor and swap when needed. Hunter Fly Card s to boost HP and DEF/MDEF or HP leech with the Hunterfly Cards. 25 DEF; MaxHP +300, MaxSP +30. Somewhat of an upgrade to Rosa Shield, with the same DEF and some extra resistance that applies to most MVPs due to many of them being Large. Khalitzburg Knight Card Adds DEF and increases DEF and resistance to medium and large monsters. The best weapon for Banishing Point and Cannon Spear, especially when overupgraded. It seems autocast works differently here since it relies on autoattack. A Hybrid Tank Royal Guard mostly takes the role of a Tank by utilising their defensive self-buffs to survive enemy attacks. ATK +10. My name is Halves. Be careful of their Water Ball, though. Grants +3 ATK and +1% ASPD per 10 points of base STR. Like in original RO where some Steel Body monk would equip High Orc shield and a bunch of autocast card/equips, like BongunC or WandererC, and just soak some damage and let autocast kill mobs? Cavalier Mastery should be at level 5 to negate the ASPD penalty while riding a mount. Feel free to fine-tune according to your gear selection and playstyle. Level 10 is recommended for tanking, but level 5 is sufficient otherwise. weapon autocast stack - posted in Ragnarok Online Community Chat: so I know 2 different pieces of gear with the same autocast WONT stack. If refine is +7 or above, additional Neutral Resistance +5%. Holy element ones are the best choice, while Neutral and Fire are acceptable options. Adds a chance of using [Fire Bolt], [Cold Bolt] or [Lightning Bolt] at skill levels 1 to 3 on the target when doing a physical attack. A Temporal Boots of STR would do wonders for your damage at this stage, and if the current rotation of monsters consist of 2 monsters with the same element, using an elemental converter to gain advantage may allow you to one-shot them with Overbrand, therefore opening a possibility to Solo Gramps. Bungisingis Card Adds Max HP per 2 refine. Increases damage of Banishing Point and Cannon Spear by +20%; increases it further by +3% every 2 refines. You should be able to reach 99 with 6~10 quests, so you can skip submitting the quest and keep the rewards for after rebirthing. Two of the best choices are Kobolds (2 Maps North of Lighthalzen) and Desert Wolves (South of Ice Dungeon); both are also in the 100-110 Board in Eden Group HQ. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply. Level 10 is recommended. Having Bash and/or Magnum Break should help a lot here. The Novice Stage is quick and easy to go through. I'm more of a PvM than a PvP player, and I main the Royal Guard with recent interest in playing Performer classes. Have this at Level 10 during the leveling stage, but reset and only take Level 6 once you have Overbrand. If slotted to a +4 or below footgear, additional MaxHP/SP +4%; HP Recovery +5%. It will allow you to revive yourself with full HP and SP in case you and your party gets wiped. This page was last edited on 16 December 2016, at 21:58. However, make sure you have Magnum Break Lv10 and Endure Lv10 when you Job change. 10 DEF, MaxHP +20%, Resistance to Demi-Humans +7%. Comes randomly pre-enchanted with various stats, with up to a total of +18 stats. ATK +10. The main downside is that it lacks a slot. This guide will cover mainly the PvM aspect of the game. With skills like Auto Guard, Prestige, and in some cases, Defender; they minimise the damage they take and in turn improve their survivability. With 4 Essences of Evil VIT3, it can grant +16 VIT, which is useful for increasing your survivability. In a case where you die but your party survives, make sure to re-cast all your self buffs after being resurrected before you go back to the MVP again. Possibly the absolute best card for tanking since non-Neutral element attacks are rare in PvM. It's common for them to accidentally miss by a cell or two, therefore you may need to reposition yourself, or ask the healer to recast it. May 1st, 2020 Casting Level 3 is recommended for Tanking, and should be casted with a decently refined shield (+4 or better). Here is an example Skill Build for a Damage-Oriented Tank RG. Peco Peco Card Adds max HP. Additionally, this map also contains Metalings, which drop Crimson Revolvers, valued by Gunslingers and Rebels. Said differently, these cards are NOT grouped by Card Combo Bonuses, Class-Specific Bonuses, Item-Based Bonuses, or other special bonuses unless otherwise noted. Additionally, you may need to start finding better gear than your current Eden Group equipments, as you're closing in on the Endgame. buuuuuuuut.. Lastly, Cornuses aren't particularly special, but you must keep in mind that they often cast Reflect Shield, which would reflect your melee damage back to you. Good alternative to Brown Rat for improving damage. Best offensive choices for slotted mid headgears with their +1 STR, which can also be made a defensive choice by adding Essence of Evil VIT3. Additionally, if you've learned the skill Shield Spell Lv1 at this point, you should be able to do a good job as an AoE with Overbrand, especially if you have a high-DEF shield like Rosa Shield. A cheaper alternative to Raydric, albeit less commonly vended in the market. One of the few offensive choices for the footgear slot, sacrificing MaxHP for more damage. 130 DEF, 280 Weight. Press J to jump to the feed. I've been playing Ragnarok Online on-and-off since Episode 4, Comodo; and have been playing in Renewal servers for about 4+ years. ATK +30, drains 1 SP with each physical attack. Therefore, you might find yourself to be a valuable AoE for your party, while also being able to Lure, Tank, and Clean-up. An AoE attack that reveals hidden enemies and clears ground-targeted AoEs. Jaguars drop Crimson Knuckles, which may be useful for Suras; while Headless Mules drop Crimson Katars, which are extremely valuable for Guillotine Crosses. Cannot be refined. The best offensive card in the garment slot, granting a total of 76 ATK and 12% ASPD at 120 base STR. Party leaders will often shout through the in-game #lfg channel or open chatrooms in Eden Group HQ to advertise that they are recruiting. Activate Devotion on key party members beforehand if necessary, and keep the enemy on you at all times. If you have any questions about Royal Guards, feel free to contact me via the NovaRO Discord at tinyurl.com/Discordnova. For this section, I will assume that the average new player would start out alone, only joining parties and guilds a while after starting out. Grants a 5% chance to recover 8% of your damage as HP and 1% chance to recover 4% of your damage as SP. As the name implies, the Damage-Oriented Tank RG is specialised in Damage, be it in Solo or Party play, while also retaining its capability to Tank when needed. This skill is useful for keeping an enemy's Aggro on the RG instead of on other party members. CRIT +3; STR +2 (Pendant) or ATK +5 (Belt). This will make the MVP stop attacking and sometimes even step away, giving you a chance to run to your party once the skill ends and resurrect your healer. Useful when tanking certain MVPs like Ktullanux, Kraken, and Morroc Necromancer. Use your self buffs and run ahead, luring as many monsters as you can, and pull them towards your party to be killed. Resistance to Large monsters +5%. An excellent offensive headgear for Banishing Point and Cannon Spear if you're not worried about SP (e.g. autocast % skill got stack? Base Strength >= 44: Damage calculation becomes ATK+44. } Always keep an eye on your HP bar. You can also do other instances such as Endless Tower or Endless Cellar, which potentially rewards you with huge amounts of EXP from the MVP kills. Ones with high VIT enchantments are great for increasing MaxHP; while ones with high AGI enchantments are good for increasing ASPD; and ones with high STR enchantments are good for Cannon Spear damage. Has a total of 450 ATK at +15, not counting refine bonuses, and has 2 slots which allow for even more damage if slotted with the right cards. If you haven't reached level 11 yet as a Swordsman, go south of Prontera and kill some Porings to earn a few levels. This build sacrifices all damage potential while maximising survivability. If slotted into a +9 or above footgear, MaxHP/SP +10%. Grants +10% Resistance against Boss Monsters; increases damage from regular monsters by +5%. This skill inflicts a Holy-property melee damage to a single-target, and deals double damage when used with a Two-Handed Spear weapon. Each refine reduces the MaxHP/SP bonus while increasing DEF. All stats +2 and grants +5% Resistance against all elemental attacks, including Neutral. Make sure you have the @autoloot Player Command active at 100% so you can earn random loot to sell to NPCs, and there's also a chance you'll get a Spore Card, which might be useful later on. The only notable defensive card choice for the weapon slot. With these simple strategies, you should be able to carry your party through a smooth Gramps run, provided you have a good healer and a decent AoE to complement your damage. When dealing physical damage, gives a chance to gain +10 Perfect Dodge for 4 seconds. Feel free to fine-tune according to your gear selection and play-style. Increases HardDEF by a large amount while adding a small chance to completely dodge incoming single-target Magical attacks. The following cards increase certain attributes, depending on the amount of a base Stat. Card. An excellent accessory for damage-dealing due to its high ATK bonus. Grants a chance to reflect magic attacks back to the caster. A very simple defensive armor that drops very commonly in the instance. INT +2, VIT +2, MDEF +3; Indestructible. Best slotted to a high-refine footgear. An optional platinum skill that allows the RG to push an enemy back when Auto Guard procs. A very good well-rounded alternative with sort of a built-in Hodremlin card. If you have been collecting and selling your loot, you should have enough money to buy a Lance from the Prontera Weapon Dealer, which can double your Holy Cross damage due to its weapon type. This skill must be used strategically for the best effect, due to its long cooldown. All Stats +1, MDEF +3. I am formerly a Game Master for NovaRO. A very straightforward choice for increasing survivability. Maximum SP+60. This is how i level up my monk using Auto Skills.. 3 Injustice Cards 1 sloth hat( for level 5 sonic blow), Owl baron and owl duke for lex aterna and lightning bolt .. and HIGH ORC CARD. A non-slotted, cheaper version of the above. The additional Demi-Human resistance also makes it suitable for Biolabs and Wolfchev's Laboratory. Grants +10% Resistance against Boss Monsters. Cookies help us deliver our Services. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. If you decide to cast skills such as Overbrand, Moon Slasher, or Burst Attack to deal additional damage, make sure to auto-attack during the skill delay to make sure you don't lose Aggro. Make sure you have 40~50 DEX at this point, with decent STR and some points in VIT and AGI. Search Healing Items, Usable Items, Weapons, Armors, Cards, Monster Eggs, Taming Items, Ammunitions, Cute … Currently maintained by Blueness and Vienna of iRO Wiki Created by Amesani: Previously Maintained by Mosu, Yurei and many others. Another option is Jaguars and Headless Mules in the field outside of Brasilis town, the map of which is littered with various other mobs as well. The best and easiest to get weapon for leveling with Holy Cross during Crusader and Paladin stage. Consumes 2 Holy Waters. Meanwhile, support skills such as Devotion and King's Grace allow them to keep their party members alive. Go to Payon Dungeon(or Ant Hell if you're level 33 already) and do what the quests tell you. Raise some DEX and STR and don't bother with the rest of the stats for now. Useful for maximising the damage of Banishing Point and Cannon Spear, but may not give its highest bonus unless you spend a lot of extra points in DEX. … These are most suitable for tanking in Biolabs and Wolfchev's Laboratory. Decent Choice for Banishing Point and Cannon Spear. The absolute best choice for offensive purposes especially when paired with Khalitzburg Knight Card. If worn with White Knight Card, additional Resistance to Medium and Large monsters +5%. One of the easier ways to do it is by doing Ghost Palace, which is a Solo instance that rewards you with Gray Shards. Testando carta Ifrit: Perde-se um pouco do poder da chuva de meteoros, porém, ganha um dano alto no terremoto por depender do ATKM. White Knight Card Adds ATK, increases Damage to medium and large monsters. Log back in and change into a Paladin, then go back and turn in the rest of the quests. This item is most suitable for tanking in Biolabs and Wolfchev's Laboratory. This build focuses more on maximising the damage output of Overbrand and Banishing Point, while still keeping the tanking capabilities, albeit sacrificing a small bit of survivability. If base VIT is 80 or higher, grants +50% Resistance against Stone and Sleep. The problem is that i have no clue in which equipments to use, and the skill tree will be based on the cards/weapons im using. Should be maxed by default as it is a pre-requisite for Prestige. Highly optional skill. Adds Mastery ATK when wielding One-handed and Two-Handed Spear type Weapons. With monster drop, description and other information for each item. It's important to level all the way to 145 rather than 140 with these strategy, so that past this point, you will able to share EXP with level 175 characters. Level 5 is recommended. MaxHP +3%, autocasts Heal Lv1 when being physically attacked. Allows the RG to completely block incoming Physical attacks by up to a 40% chance. Therefore it is recommended to use One-handed or Two-handed Spears. Enables use of Spell Breaker Lv5. Max SP + 50 per upgrade level of the item. A situational choice that is useful against MVPs that tend to knock you back. enchanted with Special VIT, AGI +6, STR +6). Continue leveling in Orc Dungeon with Magnum Break until you reach Base Level 70. Notable bonuses for Royal Guards include: A great choice for offensive builds due to the STR, AGI, and DEX bonuses, while also giving some defensive function with enough base VIT. In most cases, the MVP would be scattering your party at this point, therefore it's important to try and lure it away to give your party a chance to regroup and get back into optimal damage-dealing formation. When you reach such a high level, most of your Leveling options will be tied to having a party. Does this triple the proc rate? Ranged damage +10%. Level 5 is recommended both for the extra survivability and for the damage potential. An excellent defensive choice even without the Set due to the Neutral Resistance it gives, having the same amount as a +9 Heroic Backpack. DEF +20, Resistance to Medium and Large monsters +25%. Like in original RO where some Steel Body monk would equip High Orc shield and a bunch of autocast card/equips, like BongunC or WandererC, and just soak some damage and let autocast kill mobs? 0 DEF; Resistance to Neutral element attacks +20%. At level 110, it is a good idea to take the quests for Dark Pinguicula, Naga, and Cornus. The Cotton Shirt and Novice Spear is adequate for getting you up to Second Job, but it is also a good idea to get Eden Group Equipments. It's relatively easy to level as a Crusader, due to having access to Holy Cross, which does 900% damage with a Two-handed Spear type Weapon. The Airship Set of Armor, Cloak, and Boots are excellent upgrades to your Eden Group Armor, and can last you well into the endgame in terms of tanking. At this point, you can start using the gameplay strategy listed above with a Party. Enchantable at. Another situational choice that is useful in Nightmarish Jitterbug. An essential skill which allows the RG to ride a mount which increases Movement Speed. In such case, you might need to level manually by hitting Porings or other low-level mobs. AGI +2. Keep in mind that these mobs have a very high ASPD. Use both skill in combination depending on the circumstances. enchanted with Special AGI, AGI +7, AGI +5), rather than one with mixed enchantments (e.g. An autocast is the ability of a skill to be used without explicit activation. ATK +(Refine^2) up to refine level 15. Defensive choice for Pure Tanks utilising Perfect Dodge. This grants 60 ATK at 120 base STR. Delay After Skill 2 and 3, totaling at -10% Cast Delay for Overbrand. For your armor. Alternatively, you can try doing Gramps by joining a 85+ party. Eden Group Board Quests are still useful at this point. When receiving magical damage, low chance of autocasting Maelstrom Lv1. Optional skill. An overall solid choice in the mid-game when worn with the Set, and easily obtained from the instance. If you didn't take Instructor Ur's quest at level 71, you can also take his quest now. If refined to +9, recovery amount is doubled. Note that this build is only recommended for very specific party-play circumstances. Super Novice Crit/AutoCast - posted in Expanded Classes: Hello guys! Your most powerful skill as a Crusader/Paladin. With all your self-buff activated (minus Defender, except in certain cases), run towards the monster that is to be tanked and start auto-attacking. With this skill, the RG can effectively tank all damage received by up to 5 party members, making it easy to keep them alive, allowing them to cast without interruption, and also making the party's healers job much simpler. This page was last edited on 30 June 2020, at 13:04. Extremely useful to increase your tankiness. This can be obtained by exchanging Coagulated Spell or Contaminated Magic from Old Glast Heim with the NPC Portrait Collector at the Instance entrance area. The Leeching effect granted by this headgear will allow you to focus on offense with minimal usage of SP recovery items. Nagas have a chance to drop Crimson Spears, which will be useful to you if you manage to get a high refine for it. Requires 1% of Experience to be casted. They even have supportive capabilities which are unique to their class. Pets are often an overlooked aspect of the game, mostly due to the fact that they're a hassle to take care of, and seemingly only serve aesthetic purposes. It also increases the damage of Overbrand by 50% ATK per Skill level. To join and participate in this quest, simply talk to the Board NPC in Eden Group to take the quest, join a recruiting party (or even create your own), and enter the map by talking to the Gramps NPC. A ranged, single target attack with decent damage that can be spammed if the RG has high enough ASPD. Leave adding LUK to after you're level 145. Resistance to Medium and Large Monsters +15%, Resistance to Undead monsters +10%. However, it comes without a slot and needs to be Socket Enchanted. Has a total of 365 ATK at +15, not counting refine bonuses, and has 2 slots which allow for even more damage if slotted with the right cards. A situational choice that is especially useful in Horror Toy Factory. Currently the best accessory for damage-dealing, given you have it enchanted with the right properties. Disc in mouth, Flame Rings, and etc.) Here is an example Stat build for a Hybrid Tank RG. Inflicts a Fire-property melee damage in a 5x5 AoE around the caster. This build is the most basic kind to be used in the PvM setting. Alternatively, you can join a 85+ Gramps party. Be sure to take the Siroma and Roween hunting quests from the 91-99 board as well while doing this quest. If base level is 70 or higher, ATK +5 every 10 base levels. Gramps is a party-oriented circumstance, which means it is important for you to understand your position in a party. Grab the hunting quest for Vanberk, Isilla, and Hodremlin, as well as the Gathering quest for Will of the Darkness at the 121-130 Board in Eden Group HQ. This is an essential skill for all RGs as it substantially increases survivability with the boost of Healing items. It's a good idea to stock on Fresh Fish (purchasable from the Comodo Chef Assistant) if you run out of Novice/Intermediate Potions from your Beginner box. It's important to note that one of the mobs in this instance is Ghost 3 element, so be prepared to use Holy Cross when it is needed. 1 Card Combos 1.1 Lude & Quve 1.2 Owl Baron & Owl Duke 1.3 Alarm, Tower Manager, Clock & Punk Combo Effect: Novice, Super Novice Class: Maximum HP+300. The best choice of enchantment for this footgear is either Fighting Spirit for damage in general or Expert Archer for Banishing Point and Cannon Spear. They also have a natural advantage in movement speed due to having access to a mount. Level 10 is recommended, except for Pure Tanks which may ignore this skill. Jaguars are Earth 2 element, and therefore take 75% more damage from Magnum Break. Aim to get Bash Lv10 and Magnum Break Lv10 as soon as possible, all while keeping on raising DEX and STR. The important thing with this build is to have high VIT and INT for higher MaxHP, DEF, and MDEF. The RG has access to the strongest shields in the game. You can then submit the quest back in Eden Group HQ. This skill is useful for casting skills like Prestige and Shield Spell whilst tanking damage, or simply for pulling large groups of enemies with ease. Grants +10% Resistance against Demi-Humans; MDEF +10. Gramps is a special, party oriented dungeon and quest in which you are required to kill 400 of two types of monsters in a special map. Highly optional skill. Talk to Instructor Ur to get his equipments quest, and talk to the 71-85 board to get the Evil Druid and Wraith hunting quests. Optional skill. TIA, New comments cannot be posted and votes cannot be cast, More posts from the RagnarokMobile community. Is it viable? While some skills such as Double Attack, Hindsight and the TaeKwon Kid stances trigger skills randomly on attack, the term is generally used for cards or equipment that give a certain chance of casting skills automatically when attacking/reflecting damage or taking damage. This can be obtained by exchanging Coagulated Spell or Contaminated Magic from Old Glast Heim with the NPC Portrait Collector at the Instance entrance area. 26 DEF; AGI +1, ASPD +10%. You can also sell Gray Shards to other players for decent amounts of Zeny. A ranged, single target attack which snaps the RG to the target instantly, dealing critical damage and inflicting a negative effect at a 50% chance. If the user has mastered the skill at Level 10, it will cast Level 10 Attention Concentrate. This page has the previous version of this skill before the 2020 skill updates. Keeping enemy's Aggro) and surviving continuous damage; dealing damage is optional. Another choice of Crimson weapon, also requiring high refines to truly shine. Prevents knockback, but receive 20% more physical and magical damage. After you've finished Instructor Ur's quest, there are several areas you can choose to go to. Requires 2 RGs in Banding or Inspiration. If worn with Buffalo Horn, additional ASPD +1. when you have a Sorcerer/Wanderer in your party). This item is solely defined by what you decide to slot into it. The headgear choices of an RG revolves around adding damage reductions or boosting attack power. Ranged Damage +5%, ATK +3% (Blut Hase) or ASPD +3% (Odoric). If refine is +9 or above, additionaly Neutral Resistance +5%. A great defensive choice even at +0 refines. Helps to allow some breathing space when tanking multiple or rapid-hitting mobs. Since this is a two-handed weapon, you will not be able to utilise your shield skills; and if using White Knight Card, you will not be able to gain benefit from its combo effect. MaxSP +5%, has a chance to recover 5% of your damage as SP. Royal Guards (commonly abbreviated as RG) are the 3rd job classes of Crusaders. Bug Reports/Suggestions: Discord Processing Time: … In the 115-144 range, it may not be possible to one-shot certain enemies like Scarabas and Observations (when they are in rotation) with Overbrand, but you will still be an excellent Lurer. 25 DEF; FLEE +10; Variable Cast Time -10%; Resistance to Neutral +10%. Content is available under CC BY-SA 3.0 unless otherwise noted. Just by registering to Criatura Academy, you should be at Job level 10 already. Obtainable from the Random Pet Egg item in the, If base STR is 90 or above, at +7, ATK +20; at +9, ATK +30, If base AGI is 90 or above, at +7, ASPD +8%; at +9, ASPD +8% and ASPD +1, If base VIT is 90 or above, at +7, Resistance to Neutral +5%; at +9, Resistance to Neutral +10%, If base DEX is 90 or above, at +7, Ranged damage +5%; at +9, Ranged damage +10%. These two skills will make leveling as a Swordsman relatively easy, compared to other classes. It should be maxed by default as a prerequisite to Spear Quicken. Instructions on crafting and enchanting these are on the Temporal Boots page. With this build you can ignore offensive skills while opting to get higher levels of defensive and supportive skills such as Auto Guard Lv10, Reflect Shield Lv10, Piety, and even Gospel. A good trick to know is that you are able to close your game by using Alt+F4 or using the close window button if you are playing in windowed mode. Resistance to Neutral +50%; Receive 50% more damage from all other elemental attacks. It can be enchanted with up to 2 Expert Archer Lv6 granting a total of +24% Ranged Damage, or 2 Fighting Spirit Lv9 granting a total of ATK +60 and HIT +10. 3x bloody knight cards. The ideal special enchantment should be Bear's Might, but Hawk Eye and Lucky Day are also acceptable. Best slotted into a 4-slotted weapon. Increases ASPD when wielding One-handed and Two-handed Spear type Weapons. The Royal Guard is a Melee Tank-specialist class. Requires a Shield to be cast. If base level is 100 or above, Ranged damage +2%. Useful for increasing survivability, especially when slotted into a high refine headgear. 90 ATK, 90 Weight, Weapon Level 3. Adds a chance of using [Heal] Lv 1 on the user when physically attacked. Mainly a farming weapon, with higher base ATK compared to Thanatos Spear. Therefore it is recommended to deactivate Reflect Shield when using this armor. If worn with Bison Horn, ASPD +10% and Reflects 5% damage back to the enemy. Parrying 2 and 3, totaling at +9 Perfect Dodge for tanking. Casts specific abilities based on the shield's DEF, MDEF, or Refine Level. If worn with Airship Cloak and Boots, MDEF +10, MaxHP/SP +25%, and increases movement speed. Additionally, you can also do the Cautious Village quest, which is a very simple quest which can earn you a huge amount of EXP with virtually no effort. Level 5 is sufficient, but Damage-Oriented builds may choose to get up to level 10. Below are a few key points to using this build optimally. Level 5 is recommended. It's important to note, however, that some Criatura Academy quests are no longer available if you're a High Novice. Destroys any kind of traps in a 5x5 area around the caster. Obtainable from the Random Pet Egg item in the, STR +2, ATK +5 when loyal. Reflects a percentage of incoming damage back to the attacker. As a Royal Guard, you will have a versatility that other classes don't. Level 1 can be casted to boost damage with a high-DEF shield.