Released at: 26/12/2020. whats the issue exactly? We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. They have a Crossbow, a War Axe, a War Hammer, and a small collection of Sun Damage spells. * Gaze of Arkay has been rebalanced to be more in-line with existing Destruction damage/magicka ratios (IE: roughly 50-60% the base cost for the same base damage) Introduction As a result, there can be no more explosions at impact point. ** Meridian Rune: Granted by Meridia, the Daedric Prince of Light, this proximity explosive rune burns undead but nothing else. Archived. Dawnguard Arsenal SSE . +Royal Armory - New Artifacts; 329. They are, however, slower to reload than bows. The melee weapon set is now complete, the Sun Damage spell is now nearly as complete as the main line Destruction spells, and the arsenal is now doled out to the named Dawnguard members as well. Dawnguard introduces several new additions to both ranged and melee combat. Leather texture by Tsabo6 (Alexander Nanitchkov): http://www.deviantart.com/art/Leather-texture-82368154 They have a variety of specialized tools of the trade. 3. Another benefit is that each shot has a chance to stagger an opponent. Check Out This Mod. Oblivion Artifact Pack SE . VERSION HISTORY Find their other files; Share Followers 0. The original textures are now the Elites, while a new darker spottier texture is the standard. Pastebin is a website where you can store text online for a set period of time. * Altered the texture grayscale map used on the Meridian Rune. * Gaze of Arkay had to have its effects reconfigured to remove an un-circumventable bug where it would cause aggro despite causing no actual damage to the naturally living. Bless the ground so that nothing profaned by undeath may walk upon it. * Boosted the brightness and radius of the Vampire's Bane impact light. No dependency requirements added. Alternate Start - Live Another Life CC Survival mode has been replaced. DAWNGUARD ARSENAL SSE IMPROVEMENTS: * Blade texture sets now have a higher-res normal map. ================== Turning into a Lord is absolutely awesome, and fear-inducing for all sorts of foes. ** Many other less prominent members have had armament switcheroos as well. * Dawnguard weapons are now craftable, and have "Elite" versions available as well, boosted up to Glass-tier. There is now a 2H axe, and in place of a mace is now a 1H hammer. Page 1 of 21 - Dawnguard Arsenal SSE - posted in File topics: Dawnguard Arsenal SSE You knew it would come to this one day... You knew, and no one believed. Page 1 of 18 - Glorious Fort Dawnguard - posted in File topics: Glorious Fort Dawnguard This mod serves as both a standalone mod and a multi-step guide which concentrates on the exterior of Fort Dawnguard to give it a more fortified and "glorious" look. I tried to convert it to my personal use and failed, has anyone done it succesfully? Fixed a shader flag error in the material properties for the dagger blood edges that prevented them from appearing. If you don't use that optional addon, this will not do much of anything. * Added an extra socket piece to the pommel/grip joints on the blades. Main Files — Dawnguard Arsenal SSE v1_0. PC SSE - Help. Want it to last longer? * Gunmar's inventory now updated to include a DG weapon or two, as well as one guaranteed silver ingot every restock. * Existing sun damage sound effects have been adjusted to be more appropriate. Pastebin.com is the number one paste tool since 2002. A dagger, arming sword, and greatsword, each at Dwarven tier base damage like the two original Dawnguard melee weapons. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Was anyone going ask permission from the mod author to port this over to xbox? Email This BlogThis! Gordon Gekko. 2: Installation ==================. This is probably a long shot, and maybe to help make others aware. They're still higher-albedo metals than the standard, just with a better metallic pattern. This mod developers are about the same as USKP developers. Converting Dawnguard Arsenal for SSE. INSTALLATION ** Sorine should now start with a Dwarven (standard) Crossbow and some steel bolts. Converting Dawnguard Arsenal for SSE. ** Florentius will now have robes that don't clip with his armored boots/gauntlets, and will get rid of his junky iron sword for a Dawnguard sword. 2. A fresh port is better, I understand. If you use the latest version of Ars Metallica, it is strongly suggested to use the compatibility patch, have Dawnguard Arsenal load after Ars Metallica, and the patch load after both. +Wayfarer's Coat; 323. v 1.1.6 (July 24, 2016) * Revamped the Elite blade textures to have a mottled metal grain like the standard grade. If you have played the Dawnguard DLC and fought the Volkihar Menace, you probably know their weapons are on the limited end of the spectrum. 3. This mod aims to correct that by adding countless new weapons with the same design you would expect Dawnguard weapons to have. Dawnguard Arsenal SSE; Expressive Facial Animations; Expressive Facegen Morphs; Hvergelmir BrowsFor High Poly Head; Legacy Safehouse Plus; Mannequin Management; NPC AI Process Position FixSSE; Witchplate Armor; Ulag's Legacy; DX's Faction Crossbows; Interesting NPCs Visual Overhaul; Updated. It's easy! * A few USLEEP fixes have been carried over into override forms. +Volkihar Knight - Vampire Armor; 324. Posted by 4 years ago. By MadCat221. Dawnguard Arsenal SSE Dawnguard and Clan Volkihar Epilogues Deadly Dragons Display Spell Tome Level Display Spell Tome Level - Magic Mod Add-ons Dragon Animation Replace in Special Edition Dragons tongue by Mari Dynamic Animation Replacer EasyWheel ElSopa Campfire HD ElSopa - … **** SSE ENHANCEMENTS **** malicious on Dawnguard Arsenal SSE. However, I have made a retroactive script that should effect these changes as well. * Normal and envirocube mask textures have been upscaled to 2K for enhanced detail to the shinyness! * Sun Ray's projectile light has been toned down. Dawnguard Arsenal adds the missing weapon types and adds some new sun damage spells to the Dawnguard vendors. I ported the patch from Oldrim LOTD for this and it works to display the weapons from this mod. * Dawnguard blade weapons. * Cleaned up the module of several abandoned-in-place form records for ideas that didn't pan out for assorted reasons. NPC Retextures - Kalilies NPCs - Updated to version 2.31 also updated the special installation instructions. Sovngarde font (used in description page imagery) by MistValkyrie: https://www.nexusmods.com/skyrimspecialedition/mods/386 Removed cast wind-up on Gaze of Arkay. This allows you to go hemletless but still have the body, boots, and gloves components and gain the Vampire resistance. #5. Useful to anyone who wants to use the faction's weapons, but doesn't want to be stuck with hatchet or sledgehammer. * Several Dawnguard members have been uprated: He's also sporting a repertoire of Sun damage spells. Unleash a torrent of sun damage in a manner not unlike Lightning Storm. In the event that I rerelease Skyrim Weapons De-LARP-ified for SSE, just overwrite when prompted; they will be identical. * Sun damage spells are fleshed out and added to Florentius's inventory. Press question mark to learn the rest of the keyboard shortcuts, http://www.nexusmods.com/skyrim/mods/72910/. * Fixed the load screen sword art. Nov 3, 2016 @ 12:51pm I've converted about 20 mods from my regular Skyrim into Skyrim Special Edition, and they all work fine except for a handful. * New texture set devised to differentiate the Standard and Elite blade weapons. Specifically: After being asked to find the dog for Lod, I go to the quest marker but Barbas isnt there. DSR users may need to re-SkyProc them, but the DSR'd elite blade meshes are already in place and properly tex-pathed. Any help? ==================================== Thane. Version History Then just cast His gaze upon them again, it'll re-apply the effect at 5 seconds. +Dawnguard Arsenal SSE +Ordinator - Perks of Skyrim +Apocalypse Compatibility Patch +Apocalypse +Andromeda - Unique Standing Stones of Skyrim -Wintersun - Faiths of Skyrim -Summermyst - Enchantments of Skyrim +PapyrusUtil SE - Modders Scripting Utility Functions v 1.1.1 (Jan 29, 2016) ** Isran should now sport proper heavy armor, and his warhammer has been replaced with a new Greatsword. These were made from scratch. Compatibility version with Ars Metallica is available. Complied with recent fixes by USLEEP v3.0.10 pertaining to Beleval. Instead of a measly +5 damage against only vampires that is easily outdone with plain Silver weapons, it now behaves like Silver weapons (with +20 damage against a wider variety of unnaturals). yeah i converted it but i used the new ck before the latest update. I've converted some mods with SSE Nif optimizer/resaving simple mods with the new CK and they've been just fine. ===== ===== Posted by Martin James Mods at 08:34. +Faction Crossbows SE; 328. However, this arsenal seems... incomplete. This mod add several new weapons for the the Dawnguard. 1. Please report back on visuals: Too bright? 0.5.4.2 : Small Update. ** Holy Ground: The hazard spray spell. * Meridian Rune is now affected by Rune Master perk. This mod aims to change that by creating a new skill tree for Vampire Lords that helps to enhance the difficulty of the game. * Refined the specular map for the standard non-Elite blade weapons. Another update that I am testing tomorrow is replacing Campfire with Campfire lite: ... Dawnguard Arsenal - Added. Metal texture by Nobiax: http://nobiax.deviantart.com/art/Commission-Medieval-textures-406572548 191. Dawnguard Arsenal by MadCat221 http://www.nexusmods.com/skyrim/mods/72910/? Author: MadCat221 (MadCat221@gmail.com), 1. It is a little full on the display but it works. v 1.1.2 (Feb 9, 2016) Updated:. New Weapons and Armors - Dawnguard Arsenal SSE. These were made from scratch. Link to the mod in question: http://www.nexusmods.com/skyrim/mods/72910/? +Scout Armor SE - Meshes Fix; 326. +Dawnguard Arsenal Ars Metallica SSE Patch v1_0_1-25094-1-0-1-1557672210 192. Surely, some issues are possible with some mods, but SSE doesn't change that much. Sign up for a new account in our community. * Added a lingering light splotch in the trail of the Gaze of Arkay beam (similar to the lingering trail that Potema's constant-effect lightning bolt). Unpack the ESP module and BSA archive into your Skyrim Sppecial Edition/Data folder and activate. v 1.1 (Jan 25, 2016): I would not overwrite files to be sure. Hello all I have a modding question for yall Ive gotten my mod list pretty much done and wrapped up but I noticed awhile back in making it that Men of Winter NPCs had the dark face bug. * Corrected some scripts on the weapons so they have the Dawnguard perk add script. This mod aims to expand their arsenal. http://www.nexusmods.com/skyrim/mods/16084/. Crossbows are added to the arsenal of weapons at the Dragonborn's disposal. * The De-LARPed Dawnguard Axe now comes standard with this mod! Im just asking i would love to try it out on the one but sadly im not sure hiw to get in touch with the author to ask them personally. But for SSE users, the ELFX patch CTD's the game even when the esp is converted to 64. Serana Dialogue Edit gives her more things to talk about. This unofficial patch has been included in the Unofficial Skyrim Legendary Edition Patch. v 1.1.4 (May 5, 2015) All of the perks spent in Archery skill tree apply to … * Adjusted sound output modes for sunfire explosion sound effects (copied to new Sound Descriptor records) The Unofficial Dawnguard Patch (UDGP) is a project for The Elder Scrolls V: Dawnguard by a number of different people on the Bethesda Forums. Contribute to SovnSkyrim/AmongSovngardesStars development by creating an account on GitHub. Dawnguard Arsenal SSE Dawnguard Arsenal SSE 1.0.0. In addition to the original Sun Fire, Vampire's Bane, and Stendarr's Aura, there are now the following: I think I've pretty much gotten it to work, except for the Meridian Rune spell, casting it crashes the game. 4: Credits, =============== You need to be a member in order to leave a comment. INTRODUCTION Dawnguard Arsenal Patch Fort Dawnguard Overhaul - ELFX Patch - Thanks Exoclyps. Dawnguard Arsenal. This is repeatable after multiple reloads. ** Ideally, these will work with a New Game. * Adjusted lights on some of the "fake hazard lights" for the projectile impacts. Packed DXT5 because BC7 did different kinds of compression artifacting that were more noticeable than DXT5's. Much of the aspects on the NPCs in question that I altered may be baked in data in the save. ** Gunmar should now have a Dawnguard Battlehammer once he joins up. Daedric Quests Not Starting in Falkreath - posted in General Skyrim Support: Im having a couple of quests refuse to start or progress, strangely all in the Falkreath area. These can only be forged at the Dawnguard smithy. * Correctly pathed the Elite bladed weapons to their proper meshes. Skyrim Dawnguard DLC remains one of my favorite expansion packs ever. v 1.1.7 (August 20, 2017) +Northgirl Armor UNP - SSE; 331. I tried to convert it to my personal use and failed, has anyone done it succesfully? The Vampire Lord in Dawnguard is easily one of the best additions ever made for the game. +UNP Rogue Armor for SE; 330. ** Gaze of Arkay: The big daddy master spell. Ars Metallica by Arthmoor, compatibility patch made with permission: http://www.nexusmods.com/skyrim/mods/16084/? 0 Back to top #27 FourOne FourOne. When all you have is a Dawnguard Battlehammer, every vampire looks like a nail. =============== *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Now, the title is quite broad in terms of my problem, I can load interior cells completely fine, very quickly, but the problem only occurs when loading exterior cells, it takes a very long time and i've not actually finished loading once. 10 Screenshots. Cleared out extraneous Tamriel worldspace data. * Removed an unwanted fire particle system from the Holy Ground hazard nif that I thought I already removed. +Dawn of Skyrim (Director's Cut) SE 193. Notes: Tiny update to get the list back online after a mod was hidden and a few updates.SHOULD be save compatible.. skyrim se dawnguard arsenal skyrim se dawnguard arsenal. :), Press J to jump to the feed. This mod aims to expand their arsenal. A list of changes: * Dawnguard blade weapons. The Dawnguard. +Dawnguard Arsenal SSE; 322. 321. DAWNGUARD ARSENAL SPECIAL EDITION This mod brings back many of the classic unique weapons, armour and clothing from The Elder Scrolls IV: Oblivion. New Followers and NPCs - Interesting NPCs Zora Customizer SSE - No longer need Zora will now be covered by Interesting NPCs Visual Overhaul. VIP-Supporter; 55 posts Posted 07 May 2020 - 11:19 AM. January 9, 2021; by Against vampires in particular, it has more stagger power (except daggers which never had stagger power to begin with) and inflicts a bleed effect. The melee weapon set is now complete, the Sun Damage spell is now nearly as complete as the main line Destruction spells, and the arsenal is now doled out to the named Dawnguard members as well. +Scout Armor SE; 327. ==================================== I got it to work but I have to look it up, there was nothing special to it though, just straight forward: Unpacking the nexus Download, running the Tool (think it was nif optimizer) and packing the unpacked files again. * Reworked elite dagger diffuse texture to be more in-line with the other diffuse textures. v 1.1.3 (Mar 20, 2016) * De-LARP-ified 1H Dawnguard Axe now included. v 1.1.5 (May 18, 2016) The first new addition is the inclusion of Dragonbone weapons, which are stronger than Daedric Weapons. PC SSE - Help. DSR users may or may not need to regenerate; I do not know how that works or if you can just plop in overwriter assets for it. +Talos Housecarl Armor Pack; 325. +Daedric Realms - Volume I The Hunting Grounds 10. AIO SSE Compatibility Patch-41747-1-0-1603720332 Alchemy Potions and Food Adjustments V2.5 FOMOD Installer-5877-2-5-1572294165 All in one-32444-2-1582543914 All-in-one NMM installer and BAIN Package - UPDATED v2.03-36510-2-03 Alternate Start - Live Another Life - Deutsch-1908-4-1-2-1567246189 Alternate Start - Live Another Life-272-4-1-3-1579143151 * Added an ARMA form to ensure the new and optional Dawnguard female reconformed armor sleeveless light variant does not cause crashiness because of an engine bug. * Dawnguard Battle Axe and Battle Hammer. All light spells will now have a actual (brief) light flash at the point of impact in addition to the existing impact mesh. * Dawnguard melee weapon special damage has been improved. https://www.nexusmods.com/skyrimspecialedition/mods/386, http://www.deviantart.com/art/Leather-texture-82368154, http://nobiax.deviantart.com/art/Commission-Medieval-textures-406572548. ===============. I request some help, preferably from IIja but i'm open to anybody haha. The mod itself adds additional patrols, 3 new unique followers, a stable, a sparring platform, new guard posts, new banner textures, a new torture area for vampires, a supply depot, an archery ra Who can use the FORTIFIED standards? [1] Other accounts claim that the Dawnguard, seeing the immense power that being a vampire gave, decided to become vampires themselves. * A method to have sun damage spell impacts create light has been devised. Skyrim's last best hope against the Volkihar Clan menace. They all have the Dawnguard emblem on the hilt, and Arkay's braided knot on the pommel. These weapons have been interspersed to a few weapon racks in the fort. * Gave Gaze of Arkay a Turn Undead effect for 10 seconds to help with crowd control since Master spells root the caster in place. * Reduced Gaze of Arkay Turn Undead effect to 5 seconds for balancing. Hey, the Dawnguard takes whatever help it can with the Vamprie menace. BSA is identical to previous version. About This File ===== DAWNGUARD ARSENAL SPECIAL EDITION ===== Author: MadCat221 (MadCat221@gmail.com) Version: 1 First release: APRIL 21, 2019 1. Crossbows remain loaded while running through the world and provide a quicker shot. Mdc211 moved Dawnguard Arsenal SSE from Mod Recommended By Dev Team to Mod Recommended By Dev Team thats adds Content to to Museum Mdc211. But the skill tree does leave a bit to be desired. It'll be available at the same time as Expert-level Restoration spells. ** Sun Ray: The piddly little Novice concentration/spray spelll. It's still long enough to keep them away for crowd control while discharging Gaze of Arkay, but not much beyond that. Close. ===============. * Dawnguard armor only now requires at least three pieces to gain the Vampire-resistive effects. SSE engine fixes has been updated. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here.