StkSoulSound leads the town. 9. Around the pillar is a door which, through a few short linear corridors, leads to the wizards' guards rooms. The general living quarters are in the northwestern corner and are off-limits to outsiders. To the left of the pillar in front of the entrance is a shelf with some Dwemer dishes (bowls, cups, pans, etc. There is another room on the other side. At the end of the corridor is a room with a raised platform. The first alcove to the left contains a table with two pieces of leveled heavy armor, while the second alcove to the right has a master-locked Dwemer chest behind the Dwemer construction. Understone Keep in The Elder Scrolls V: Skyrim. To the right, there are two flights of stairs. Throughout the area is a very large amount of food, particularly concentrated on the shelves and in the larder. These pieces respawn after a few days. Just to the right is Calcelmo's workstation, where he is aided by Aicantar. I'm currently on the Stormcloak quest to get the loyalty of the Jarl's aide or whatever in Understone Keep, and of course, this bug causes a CTD whenever I try to enter. Upon entry it looks as if it is only a cave, but it soon opens up into the Jarl's palace. The second door is barred from the other side, so the guard phases through it rather than opening it, meaning you must take the long way around. They will then leave the Laboratory on their own volition. The patrolling guards will be oblivious to the activated blades and will walk right into them. It is a very large area containing the Jarl of Markarth's seat of power (known as The Mournful Throne), the Jarl's living quarters, the Jarl's personal blacksmith, the palace's kitchen, general living quarters, the war room, and the excavation base. This is as far as you can go without doing the quest Hard Answers. You may want to pause at each plate to recover your health, and you might also want to consider saving along the way. Strangely, the flame spouts are situated above head height, meaning you can walk under them. Note locations: CottonWood Cove | Repcon Facility | Train Station (Around Repcon Museum) | South Cistern (south east from westside) Understone Location: from the 188 follow the road heading to vegas, go to the first billboard on your left and go up the hill next to it. The large room is a mess, with mixed Dwemer items lying on the floor all around the room. To the left at the top of the stairs is a corridor guarded by two wizards' guards, who are discussing previous malfunctions of the mechanisms in the corridor. There is an end table at the foot of the bed, on top of which is a copy of the Conjuration skill book The Warrior's Charge, and underneath is a copy of the Key to Markarth Keep. It's like the problem is just forgotten because not everyone gets it. Thalmor Soldiers also inhabit this room, and they never clash. Source(s): start fable 3 understone quest: https://shortly.im/c0kZS. Strangely, one of the three chairs faces away from the table. It is actually part of the Markarth city map space, and can be accessed via persistent rock climbing. There is a shelf and a novice-locked display case to the right with construction items, and some construction items and an expert-locked display case containing a dwarven dagger can be found by the inner pillar. Unders… In the corner is a working example of dwemer central heating. Still have questions? This full size region contains new houses and stalls to own, new creatures to fight and a major mystery to solve. So I'm currently in Understone Keep and 3 (yes three of the same dragon) Alduin dragons spawned inside? Montague Humes had his voice recorded and the citizens had to follow his orders. This Quest can also be seen from your map. There is an inactive dwarven sphere on display, along with an assortment of construction items and an expert-locked display case containing an enchanted dwarven sword. Although it appears to be in the same zone as the city of Markarth, you cannot fast-travel from the Wizard's Balcony. The entrance to Nchuand-Zel is an example of the intricacies found in dwemer buildings and ruins, and can be used to see how each path seems to loop around on itself. There is another overhang on the opposite side and a catwalk on either side of the corridor to the entrance. The kitchen is where the master chef Anton Virane prepares meals for the residents of the Keep, with help from his two assistants, Rondach and Voada. On the table are two soul gems and a copy of Lost Legends. The hard-working, cynical population of 14.828 billion Mesharans are ruled by a mostly-benevolent dictator, who grants the populace the freedom to live their own lives but watches carefully for anyone to slip up. The rooms are through the first doorway in the corner and to the right. There is a fair amount of food in the first room. It is located in Bowerstone Industrial and is called "The Voice" Q: Where is The Shooting Range? Back in the main room and around the corner is an expert-locked display case with mixed Dwemer items and a gold and silver ingot and necklace. More images View more from uploader. On top of the left-hand dresser are two scrolls—a Scroll of Firebolt and a Scroll of Courage—and a leveled potion. There are two guards at the entrance to the palace, and another at the top of the stairs to the right who will tell you that the museum if off-limits unless Calcelmo grants you access. Two "unlimited chests" that refill with items, at least one magical, inside the shadowy corners of Jarl Igmund's throne room down stage left and right. Contents. Outside this section is an adept-locked display case containing three Falmer-related books. As a special bonus, you will also receive two extra quests for free: the Mercenary Shooting Range, where you can earn prizes by hitting a variety of targets, and the Wheel of Misfortune, which gives you a chance to return to Reaver's manor and participate in his i… Because of that I can't finish the thieves guild quest. The western room is the Steward's, and contains a bed, a dresser, a small table with two chairs, a cooking pot, and an end table. The layout of the area outside the throne room is symmetrical. Down the steps there is a stone shelf with an assortment of Dwemer-related books, including the three books Calcelmo wrote. There is a small table with a single chair, and the raised section holds a dresser and Anton's bed. After fighting through hordes of enemies the Hero discovers that Montague Humes has been dead for a long time, due to his fully decayed skeleton. The corridor is fairly long with two sets of alcoves, and in between each section there is a static spinning blade trap (a total of three). 0 0. The middle set of stairs leads directly to the entrance of the Jarl's throne room, while the other four—two on each side—ascend to the side of the throne room. Aicantar and up to three guards can be found in this room. Just to the right of the door is a cooking pot, while on the other side is a stone shelf with some armor. There are three guards patrolling the museum. There are four novice-locked display cases, all containing Dwemer household items. Located high above the city of Markarth, Understone Keep is a gigantic Dwarven structure, now used as the city’s keep. Both doors have an adept lock, and a guard patrols from here to the war room. Behind the pulpit is another locked door. There is a cooking pot by the fire, and a leveled potion on the shelf next to the fire. When I enter Understone Keep for the first time, everything is normal, and the dude is arguing with the wizard. As an old and wealthy city built on silver and blood it's a shame this building has been in disarray for so long. Deliver Spiced Beef to V… Once The Reach has been claimed by the Stormcloaks, Kottir Red-Shoal, the local commander of the Stormcloaks, will move into one of the rooms in Understone Keep. Changes include; * 99% of rock, dirt, rubble removed The eastern part of the room is Anton's. The surface is safe and they could come and go as they please, resulting in good moral points. Q: How do I get to UnderStone? Much like the city itself, the keep is built upon the ruins of an ancient Dwemer city of Nchuand-Zel; relics of their machinery and automatons can be seen throughout. Then you’ll travel a short passage to a lift that will take you there. Understone Keep is Jarl Igmund's keep in Markarth. The four tables all have two stone chairs and hold an assortment of Dwemer items. i s 2 doors 1 of them is da hidout and da other 1 dont open I'm not sure if this is what your asking but to get to Understone go to the factory just outside the opening to the sewars that connect Industrial to Mourningwood. ), while a shelf on the right contains some Dwemer construction items (levers, plate metal, scrap metal, etc.). There is a long table with a single chair, a wardrobe, an end table, and a bed. Attacking the Thalmor agents will cause Kottir to fight for them. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Understone_Keep&oldid=2179333, Skyrim Houses Redesign Pages Needing Checking. To the left is a dead-end next to a waterfall. What could be the cause of this? The northern room belongs to the current Jarl's Housecarl. Igmund, Jarl Raerek, steward (Imperial) Reburrus Quintilius, steward (Stormcloak) Faleen, housecarl Calcelmo, court wizard Aicantar, Calcelmo's nephew Moth gro-Bagol, blacksmith Anton Virane, cook Voada, kitchen staff This area contains the steward's quarters, either Raerek or Reburrus Quintilius. The poisonous gas is quite deadly, though luckily not flammable. Everything that follows is described as when the quest is active, as this is the first time you will be able to access the areas. The armory table and display rack hold an assortment of iron and steel weapons and armor. The workshop is dominated by the forge, which is situated in the middle of the room. 2. The table is a large square one, with two chairs and some food, and there are two inactive Dwemer spheres opposite the entrance. On the shelf is an empty Falmer chest, two glowing mushrooms, and a Falmer club. This page was last modified on 4 July 2020, at 10:04. To reach these additional areas you need to stand on the empty Dwemer brazier on the left at the end of the first overhang, and jump. Join Yahoo Answers and get … The locked door to the Dwemer Museum is located up the stairs just north of the main entrance to the Keep. They fly around like crazy and I have quests to complete in Understone keep. The excavation is headed by Markarth's Court Wizard, Calcelmo, who is an expert on everything Dwemer, and who has also been placed in charge of curating all artifacts extracted from the ruin. Understone Keep is a Location in Elder Scrolls V Skyrim. There is an oil slick running from this room around the rubble to a locked gate. By the Dwemer light source is the gate and the steps down into the room. The Markarth City Guard does not respawn if killed beforehand, though a wizards' guard appears alongside the city guard, or on their own. An assortment of food items can be found on the corners of the corridor to the kitchen. This leaves Moth with nowhere to sleep, so he works through the night, which means you can trade with him twenty-four hours a day. On the dresser is another Key to Markarth Keep and a copy of The Legend of Red Eagle. Compelling Tribute: Blackmail a Talos worshipper into helping the Stormcloaks. The room contains many items that hint to how Hard Answers should be continued. Just below the throne is a stone chair for the Steward, while the housecarl stands on the other side of the room. The river flowing through the middle of the area is the one from the Jarl's quarters, and is the same river that flows through the center of Markarth. The Archemperor of The Understone Keep is a gargantuan, orderly nation, notable for its complete lack of prisons and state-planned economy. 5. The workshop is maintained by Moth gro-Bagol, who serves as the Jarl's personal smith, and despite serving in the Legion will retain his position even if the Stormcloaks gain control. Uploaded by noobz0r. The western side of the first room is the food preparation area. Follow the path past the corridor from the entrance and descend the ramps, turning right three times until you come to a corridor filled with a green mist. When I go through the entrance to the main chamber, guarded by two Markarth Guards, the guards attack me and it adds bounty to the reach. BUT! (radiant) 6. Otherwise choose your moment to activate the valve to decimate the guards, and move quickly to prevent Aicantar leaving. On the table is a copy of the Heavy Armor skill book Chimarvamidium, and between the enchanter and the lab are two petty soul gems. Understone is a survivor settlement added to Fallout: DUST by the companion mods Understone, Understone: Enhanced and Understone Plus, created specifically to exist within Dust's lore, with Understone Plusbeing the most recently maintained version. The door opens in a short corridor with four tattered flags hanging from the sides. Some of the items within the chests will be labeled as stolen. The Hall of the Dead also has a door to the Keep, though it has its own separate entrance as well. Following that downstream will lead to a chest and a few ingots inside a locked case. Understone keep CTD - posted in Skyrim Technical Support: Yesterday i broke into understone keeps dwemer museum and realized there are markarth guards in there so i wanted to leave, but when i tried to leave the game just crashed. To the north of the L-shaped table is the barred door, while the door to the east leads to Markarth Wizards' Balcony. Even coc-ing into the place just nets me an instant CTD. Through the arch and immediately to the left is another plate, then a skeleton by the final plate to the right. There is an arcane enchanter under the valve. Moving around the room to the right, there is an inactive dwarven spider on display, with nine dwemer cogs around the base. This may be caused by you attacking a random Thalmor party encountered in the wilderness (even if you kill all witnesses). Aicantar's room contains a bed, an end table, a cupboard, and a fair amount of food. Ask question + 100. The dining room to the left has four tables, each with two seats, placed by the faces of a square pillar. On the right-hand dresser there is a coin purse and an apprentice-locked display case containing the three books written by Calcelmo. Very nice -- liking these shots, friend. If the rival Stormcloaks take control of the city, Thongvor Silver-Blood will be installed as Jarl, and he will employ Reburrus Quintilius as his Steward and Yngvar the Singer as his Housecarl. Two are around and near the central display, and the other is to the south of the central display. Total views. It is possible that a follower may refuse to talk to you while in Calcelmo's Laboratory, since they believe you are trespassing. ". Primary Quests—quests that largely take place in the keep 1. i decided to load a save in the keep but then it crashed … There is a guard patrolling from the door on the other side of the room to the room on the left, past another guard who is eating a meal. Opposite the entrance is a second room which functions as both a storeroom and a bedroom, containing more food as well as two bedrolls for Rondach and Voada. DLC F.A.Q. when i tried to load again and exit the museum, crashed again. Light comes from four braziers—two by the palace gate and two by the museum entrance—and from the tunnel leading to the excavation base. There is a city guard lying dead by the entrance to the gas-filled corridor, as well as a skeleton straight ahead and a plate immediately to the right, and another guard between the skeleton and the plate. There is a Dwemer pressure plate straight ahead, which activates some spinning blades. Contributions to Fextralife Wikis are licensed under a. Assorted Dwemer metal pieces near the Nchuand-Zel Excavation Site entrance where Calcelmo is located. Outside of the Jarl's bedroom is a small stream. From the throne room, the blacksmith's workshop is north, the general quarters and war room are northwest, the kitchen is south, and the Jarl's quarters are southwest. There are flame spouts from both sides that are aimed both across the room and in a V across the viewpoint. Through the double doors is the section that was barred before. By the next pillar is a loaded but inactive Dwemer ballista, and by the wall a broken spinning blade trap is on display. Some people solved this problem by disabling their mods, or by entering the connected cell Markarth Hall of the Dead and then using coc markarthunderstonekeep (I couldn't enter hall of the dead either; it crashed to desktop too). Written by Calcelmo small table, and will walk right into them deadly, though it has its separate... 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